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Landscape Furniture. Intermediate Beginner. Modelling Services. CatchUp Reviews. Unread posts New posts Active topics. MSPhysics 1. MSPhysics allows doing physics simulation of groups and component instances, where each object can be assigned a specific shape, specific states, density, contact properties, magnet properties, script, and more.
These features allow complex interactions between objects and the physics world. The parameters of the physics world, such as gravity, update timestep, and solver model, can too be adjusted. MSPhysics also allows interconnecting objects with joints constraints for establishing mechanical interactions between objects. This flexibility allows creating and inventing many things, such as vehicles, robots, and instruments.
MSPhysics also comes with a reliable Replay animation tool, which allows recording simulation and exporting to SkIndigo, KerkyThea, or a sequence of images. Both are capable of achieving same things, in one way or the other; however, MSPhysics is significantly faster and goes further, especially with a lot of the features described above.
MSPhysics has a by far more advanced and a well documented scripting API, allowing users to write more proficient scripts for their models. Another difference is having advantage over user input.
In SketchyPhysics there was a struggle in creating keyboard and mouse controlled games. Whenever simulation would run, there had to be an active control panel window to redirect user input, that is to prevent the interference of SketchUp’s keyboard shortcuts. In MSPhysics, however, the control panel is not necessary. Imagine playing FPS games in SketchUp, in fullscreen mode, without having various keyboard commands taking control over the simulation.
All that is possible with MSPhysics. Huge credit goes to Julio Jerez for writing the Newton Dynamics physics engine; as well as, to those who contributed in making this project a reality. Aside from the ToDo list, the only part that needs heavy working on is the demonstrations and tutorials.
Can you assign different masses? Do static objects have friction levels etc? If you need a Private Beta forum setup let me know. Frenchy Pilou Is beautiful that please without concept! My Little site :. I was having the same kind of questions as Rich about adjustability. Thanks for posting. Tim Great minds think alike It’s not inherited from SketchyPhysics at all? Re: MSPhysics Preview by Frederik » Thu Mar 20, pm I’ve never tried using SketchyPhysics primary because I haven’t had the need, but also because I heard it was conflicting with other plugins , but this sure looks interesting Re: MSPhysics Preview by solo » Fri Mar 21, am This will be crazy awesome, please pick me if you need testers as I would love to play with this.
Re: MSPhysics Preview by Krisidious » Fri Mar 21, am “You won’t be able to see the wood break in half, but you would be able to get the force applied on an object. If there’s no Beta, it didn’t happen. Re: MSPhysics 0. There are still a lot of things to be worked on, but I thought it wouldn’t be a bad idea to upload updates as I go. Go to the first post and read all the compatibility and requirements, as this plugin is not user friendly yet.
As far as uploading it to GitHub, it will be in a matter of days. I haven’t yet created joints, and the dialog, but you can test destructing building and such things Have a nice day!
First test no problems. Considering modelling a pachinko machine I’m testing, but my blocks fall into infinity the boundary surface drops as well. I do not know how to make a surface to retain them. How I can fix it? Could you stop the simulation and save the drawing? Thank you! Board index. Who is online. Services Shop Advertise with us.
SU 64bit is recommended! Refer to the Uninstallation Instructions section for details. Refer to the video below for a walk-through guide on downloading and installing MSPhysics: Video You can instead, refer to MSPhysics Installation Guide installing, uninstalling, and troubleshooting issues. MSPhysics on its own doesn’t come with a shapes adder tool, like SketchyPhysics did. This extension fills in the missing tool.
Manually drawing gears is not something that one must do, as in the end result, all geometry making up the gears must be distributed into convex subgroups. SPGears plugin does just that. It draws gears suitable for the collision generation algorithm. Convexify by Fredo6: Splits groups into convex shapes. For dynamic concave shapes to have proper collision shapes, the geometry making up the concave shape must be split into convex subgroups.
Until an automatic internal convex decomposition algorithm is developed, this is the right kind of plugin to rely on. This tool is also suitable for fracture effects. Click Install Extension Credits Julio Jerez for the NewtonDynamics physics engine. Chris Phillips for ideas from SketchyPhysics. Modifying mass? That’s just a tiny little bit of the API. There are lots of things you will be able to do with the bodies.
I’m nearly done with the Body API! Check out documentation if your interested. Yes TT, all from scratch! This plugin uses the latest Newton Dynamics 3.
You’ve seen how fast the wall is simulated. Try simulating the same wall in SketchyPhysics. The aim of writing this plugin is to bring SketchyPhysics back! To be honest, the whole point I joined this forum was to learn Ruby programming, in order to have some skills in fixing SketchyPhysics bugs. As time wen’t I did fix a few things here and there, but wasn’t satisfied. SP needed some general reconstruction.
Starting the project from scratch wasn’t a bad idea after all. SketchyPhysics was his idea in the first place. You won’t be able to see the wood break in half, but you would be able to get the force applied on an object.
I’ll post a beta version someday. It’s a free physics engine, as well. Maybe in a couple of months. You know what? I don’t care if you think it doesn’t exist. I’m good as long as you’re not planning to hack into my PC and steal the files. It’s awesome. Thanks a lot! It’s perfect!!!!
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Now, the use of such plugins is essential for quicker and better results. Once you have grasped how they work, you will recognize how much time they should save you. Insert your data, and the plugins will do their magic in a blink of an eye. Facebook Twitter. It offers a few additional naming options. You can configure the dimensions, transparency, compression Support Camera Two-Point Perspective. A simple interface for creating concrete foundations and footings with engineering.
Slow and creaky It is used to apply one or more common attributes to a selection. Attributes can be entered, or taken from a list of favorite attributes or present in one of the components of the selection. Downloads: 55 [ Version Updated: ]. Offsets Arcs Circles as True Arcs. Unsigned simple script.
Fredo6 : Hide All Edges v1. Hide and Unhide all edges, at all levels of the current selection, or to the whole model if the selection is empty. All edges in your model will have the edge property set to Hidden when Hide All Edges is selected from the Plugins menu.
Fredo6 : HoverSelect v1. Helps to select multiple edges by mouse over, a little bit like the Eraser tool in Sketchup.
Fredo6 : Joint Push Pull Interactive v4. Perform various extrusions of faces. Version 4 is a refresh of JPP for face selection process and button palettes. Fredo6 : JointPushPull Classic old version v2. Fredo6 : LibFredo6 v It is NOT a standalone plugin. Fredo6 : LordOfTheToolbars v2. Fredo6 : MoveAlignMe v1.
MrHide is a toolbar allowing a direct access to some functions of Sketchup which have no dedicated icon or are cumbersome to access. Fredo6 : Prior – FredoTools – Archived version v3. Fredo6 : Prior – LibFredo6 – Archived version v9. This site uses Akismet to reduce spam. Learn how your comment data is processed. Skip to content. Latest Downloads. Become my Patron. Buy me a Coffee. Like this: Like Loading Leave a Reply Enter your comment here Fill in your details below or click an icon to log in:.